Companion Nerve gives a passive buff to your followers' armour and damage, and caps at a +50% bonus at CHA-10. Charisma mainly modifies the values of your Speech and Barter skills, but also affects a hidden stat called 'Companion Nerve'. Still, very essential for all characters.Ĭharisma is another skill that is fairly misleading, albeit more useful than Perception is. Increase after character creation otherwise. ![]() Like strength, I'd recommend leaving this at rank five at character creation UNLESS you want to roleplay as Wolverine. Endurance also affects your Survival and Unarmed skills, which are neat, but not essential for all characters. ![]() It also affects health regen rate and your resistance to radiation and poison damage. A high Endurance can make your character near invulnerable to damage when paired with a good DT from armour, and can make your HP pool large enough that you might as well sexually identify as a M1A2 Abrams Main Battle Tank. This is essential if you want to tank pretty much anything the wasteland throws at you. Be a blind-ass mailman, don't worry about Perception.Įndurance is how durable your character is. Perception is a dump stat for every character. Lockpicking is a great tool, fine Energy Weapons are cool, yes, and so are Explosives but you can increase those skills every time you level. You can essentially just dump this stat, and nothing really comes of it. The only gameplay element affected by perception that can't be increased some other way is how far away you can see the red target markers on your compass from. I think the highest check I encountered for it was in the Old World Blues DLC, and it wasn't nearly as high as some of the other stat-based dialogue checks in the game. You accuracy is affected far more by your Guns skill and your Strength stat than your Perception, and like all other stats, the skills affected by it can be increased later by assigning points to them. Perception is a rather misleading skill, in that it is far less important than it would otherwise appear. I would recommend leaving Strength as it's default value at character creation, and putting points into it via the Intensive Training perk after you start the game proper. However, the lack of skills affected by strength can decrease the priority of the skill for those who want a character who has as many skills maxed out as possible. 50 Anti-material Rifle, and everyone likes being able to haul more loot back to the nearest vendor. Melee fighters will appreciate it for the boost to damage snipers or other gun users will appreciate being able to hit the broad side of a barn with a. Strength isn't a dump stat for most builds, as it is useful for both melee and ranged builds. However, strength also affects how much weight your character can carry in items, the ability to handle certain weapons (which affects your accuracy and scope sway), and also affects your melee damage output. The only skill affected by your strength stat is your Melee Weapons skill. Strength determines your character's raw physical strength, and affects a good deal of derived attributes. ![]() All I want and can do is share my experiences with the community in the hope that one of you felgercarbs finds it useful )įor the few here who are completely new to this, SPECIAL is the stat system used by Fallout (as well as some miscellaneous TTRPGs) to determine your characters core abilities. I'm positive that someone out there has probably written a far more eloquent and detailed guide than this. I don't profess to be some kind of expert on this, nor do I want to pretend that this guide is in any way unique. Remember that this is my opinion garnered through many hours of play. I will discuss which skills are the most useful, just not in the context of dialogue. I won't be going into dialogue checks with this, as I have neither memorised how frequently specific skills are used for checks, or the average difficulty of such checks across the game and the DLCs. ![]() The second section will discuss the various skills of New Vegas, and their various uses. This section will cover which of them is most useful in this game, which of them you can dump in favour of others, and whether you should invest additonal points into the stat later in the game via the Intensive Training Perk. The first will cover the seven SPECIAL stats in order. I'll be dividing this guide up into two sections. Whether you're a new player, or a veteran of the game, I hope this guide will provide some tips and recommendations based on my 100+ hours spent in the game. This guide is intended to provide some pointers as to the basics of the skill and stat systems of FNV.
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